Hey guys, so I decided to participate to the Retrogasm challenge with Sarevok from Baldur's gate. I thought it would be a good idea to create a topic here to keep track of my progress as the challenge is held on Facebook where posts just disappear into oblivion. Here's the few WIP shots I already have with some comments.
WIP 01 : Sarevok's basic proportions. I first assembled with spheres and cylinders a base body with the kind of proportions I wanted for Sarevok, tall , muscular and a bit stylized.
WIP 02 : Before doing any concept I did a test sculpt of Sarevok's helm to find what kind of artstyle I wanted to go for the armor.
WIP 03 : Now was time to draw the concept art to give me some direction before getting into modeling. I like to block out the big shapes in 3D and then paint over them in photoshop.
WIP 04 : Now that the concept is defined all that is to do is a first pass of the whole armor. Here are the gauntlets.
WIP 05 : First pass on the torso and shoulders
That's it for now. I'll keep updating this thread with my next WIPs.
Replies
@CrackRockSteady Ha, it's always good to meet another fan of Baldur's gate
Some more progess on the armor, with some changes in the waist area.
And a first sketch of Sarevok's face.
I'm curious, how did you tackle the gauntlet armor and ready it for real-time? Did you create each finger armor piece separately and as HP first? Or LP first & duplicate the index finger mesh to have overlapping UVs?
Keep it up !