How do place a parameter in the modifier tab where I can select objects and use them as a surface/ground in 3ds Max? I'm guessing I have to use MaxScript, but I didn't learn as yet. I want to it to look same as an attribute holder with parameters. Thanks!
What do you mean? You want the wheel to react with the surface of the ground dynamically? You need to use rigid body dynamics and run a simulation. 3dsMax doesn't have real-time collision detection/physics.
Replies
http://help.autodesk.com/view/3DSMAX/2019/ENU/?query=Physics
http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#asking