-At the moment the arc/trajectory of the body jumping up and then falling down flows unnaturally. I'd advise taking another look at the curve editor for your hip/root bone and either going for a solid and grounded trajectory or a very exaggerated trajectory to emphasize a stylized effect. And I feel like the way a character lands should be more expressive, but that goes hand in hand with adjusting the trajectory.
-Viewing it from the front angle, I don't think the knees bending inward and together is a good 'anticipation' for a jump and I'd advise balancing it more with a knees going outwards sort of pose. E.g.
And in general I'd advise working with the secondary goal of expressing the personality of the character. There's a slight inflection of exasperation when he swings his arms forward after landing, and I think you'd do well to keep exaggerating that to the point that there's a mini narrative within the animation itself. And if exasperation wasn't your intention, I believe any other mood/personality would help it define itself as more than just a technical demonstration.
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