Home Animation Showcase & Critiques

Jump

BenEdwards94
polycounter lvl 2
Offline / Send Message
BenEdwards94 polycounter lvl 2
https://syncsketch.com/playground/0888765040b04367b1a7d97bdd15c3a7#406715

Added some facial movements and fixed some of the issues that needed assessing. Critique welcome.

Replies

  • BoonS
    Offline / Send Message
    BoonS polycounter lvl 8
    Some thoughts:

    -At the moment the arc/trajectory of the body jumping up and then falling down flows unnaturally. I'd advise taking another look at the curve editor for your hip/root bone and either going for a solid and grounded trajectory or a very exaggerated trajectory to emphasize a stylized effect. And I feel like the way a character lands should be more expressive, but that goes hand in hand with adjusting the trajectory.

    -Viewing it from the front angle, I don't think the knees bending inward and together is a good 'anticipation' for a jump and I'd advise balancing it more with a knees going outwards sort of pose. E.g.


    And in general I'd advise working with the secondary goal of expressing the personality of the character. There's a slight inflection of exasperation when he swings his arms forward after landing, and I think you'd do well to keep exaggerating that to the point that there's a mini narrative within the animation itself. And if exasperation wasn't your intention, I believe any other mood/personality would help it define itself as more than just a technical demonstration.

    Hope that's insightful, and keep it up.
  • BenEdwards94
    Offline / Send Message
    BenEdwards94 polycounter lvl 2
    Gotcha. Thanks for the comment. Appreciate it!
Sign In or Register to comment.