Hi guys! I need to start being more active here since some my projects sometimes actually end up as lowpoly these days.
I'm currently working on an Overwatch fan character between a ton of other projects. I've been keeping a
blog on my ArtStation but since I don't want to spam it too much a lot happens between updates which is not the best way to get feedback. Should've probably done this earlier.. better late than never.
Her name's Vee and she's a toxicologist from New Zealand. Still very much in the 3d concept phase so I'm just trying out whatever comes to my mind. I've played around a few designs and have my favorites, but I'm still trying to keep an open mind in case I get better ideas.
She started as a very small project but I ended up making it a design challenge for myself. So while I'm just having fun with sculpting I'm also trying to focus on:
- The silhouette, so it works with the existing heroes.
- Color scheme, make it fun, make it unique.
- Personality and how it reflects her design, how to differ from other heroes.
- Weapon, mainly the type and silhouette but I'm most likely going to end up thinking about skills and play style as well.
- ..probably something else too I can't think of atm
A few of her newer designs:
![Image: https://us.v-cdn.net/5021068/uploads/editor/1b/ykcbuvm0rd85.jpg](https://us.v-cdn.net/5021068/uploads/editor/1b/ykcbuvm0rd85.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/r1/0rhi4spph860.jpg](https://us.v-cdn.net/5021068/uploads/editor/r1/0rhi4spph860.jpg)
so much focus on the boots..
"Thumbnails" I started from:
![Image: https://us.v-cdn.net/5021068/uploads/editor/hv/w9bbenl1rtfx.jpg](https://us.v-cdn.net/5021068/uploads/editor/hv/w9bbenl1rtfx.jpg)
Hair and mask variations:
![Image: https://us.v-cdn.net/5021068/uploads/editor/gu/0sh6a0ti1xqd.jpg](https://us.v-cdn.net/5021068/uploads/editor/gu/0sh6a0ti1xqd.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/3t/bzuxgtijla4d.jpg](https://us.v-cdn.net/5021068/uploads/editor/3t/bzuxgtijla4d.jpg)
So I'll continue from here. Feedback and critique are very welcome!
Replies
Made a workable topology for the face. She has quite an.. animated personality so I want to be sure the base topology works and won't cause any weird problems in the future.
And a few expression tests. Works well enough, not sure if an extra loop to the eyelids would be useful or just make everything harder to control.
Sketched a third design I've had in mind for a while. A more traditional hazmat suit which I felt was a bit of a boring idea, but there are some interesting designs in hazmat level A/B and space suits. The waist-down silhouette still needs.. something to be more interesting but don't want to just put tubes everywhere. Maybe a different boot design, I've kinda gotten stuck to the scientist rubber boot look so next update might be more focused on shoes.
I've always liked those ring mechanisms that lock two pieces of suit together, no idea what they're called but they're cool.
-The backside is too empty at the moment.
-Folds are almost always sharp in OW.
-I'd go with version 1 and separate the kneepads from the rest of the boot, like Mercy's
-Not a fan of the bow on her hair, perhaps turn it into a small device/hardsurface adornment that can have a similar shape.
@AgelosAp Thanks, glad the design doesn't seem as dull as I thought
Also folds will be fixed once I start to polish, I’m in constant low res dynamesh mode so don’t want to waste time with them yet. Fully agree with the back, needs something more, especially to get some interesting folds there as well.
@Aydhe There's a simple transparency toggle as PyrZern shows, and some additional options in the render window. Weirdly the transparency stacks for some reason so I’m having trouble rendering both the mask glass and the containers
@theStoff Thank you! I’ve been thinking about adding a some kind of harness or a belt to the waist area, or something that still works with the hazmat suit idea. This has been the hardest design option so far to add details to, since the real suits tend to be quite minimal.
The gloves are kinda inspired by the plugsuits from NGE, so the airlock itself is under the glove material. I might have to make the lock visible or add additional details, too much black going on right now.
Especially worked more on the latest design 3 based on the feedback. Added a belt thingy which is ugly as hell but hopefully helps to make her backside a bit less boring.
Also a slight variation, wanted to try different height boots:
Also felt the legs felt way too thin so I fixed them. But now that I look at reference from game, god damn those ladies have thin shins. Fixing that back in next iteration
The only feedback I could make is about your folds which may needs to be more precise ( use pinch or a dam standard with a low intensity
Anyway, keep up the good work, colors are well done too
@AgelosAp Thank you so much! Got inspired by your sketch and made a couple of variations of the back to get some more detail there. Really good ideas for other details as well, once I get to properly detailing her I'll try those out
Latest update:
Then some absolutely barfy color scheme tests with Photoshop hues: