Hey guys something I did lately. Mass effect fan art . Triangle count : 27k Body 10k Head Texture set : 1x Body 1x Face Marmoset viewer on Artstation https://www.artstation.com/jethani
I'd like to give some feedback but i honestly can't think of anything... maybe the armor design on the back side of upper arm(triceps area) could improved as it feels kinda weird. But other than that, amazing work.
I'd like to give some feedback but i honestly can't think of anything... maybe the armor design on the back side of upper arm(triceps area) could improved as it feels kinda weird. But other than that, amazing work.
Thanks for the feedback . Will try to look in those issues and see if they are fixable at this point .
Also, the skin reminds me a lot of "Snappers' Rig" artworks, probably because it's in UE4 too. Looks incredibly realistic, awesome work!
I am planning to learn a blend shape based rig system . Like the snappers one . Not sure if I'll do that with this guy or with a new one . But soon in future I'll try to animate my faces .
The whole thing is really awesome. Careful with the eyes though. The left eye is straying a bit. It's really subtle but his left eye is looking slightly down and the right is looking straight ahead. This happens when people are super tired or drunk.
Replies