Hey mates, how is everything doing?
So, after a time out of Substance Designer (since SD 6 launch, i belive), I finally decided to get back to my studies on the software.
This following material, I've created with some help of the excellent Arvin Villapando's Material Creation Course, it helped me a lot on my comeback to SD.
So far, i've fineshed the material setup on SD, and tried to get a good render on Marmoset Toolbag 3, but I don't know if Marmoset Render is good, or if the material is matching it's real quality, due to the fact I use the software very little (so, if someone is more expirienced with it, please feel free to give feedbacks and some useful tips!);
I pretend to import this material to UE4, and produce a master material from it, to continue my studies on PBR.
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