Hi guys,
I have some experience baking in Painter but I never saw this weird issue on big flat polygons. Check this:
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Low poly mesh is ok. The same for the high poly.
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I checked the normal map and I found these 4 different color values.
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I have no idea how to fix this. I tried everything. Nothing works. I also baked this model in max and xnormal. Baking with those programs I don´t get this. But I would like to use Painter. The result is much better except for this problem.
Hope you can help me with this.
Cheers
Replies
You can check your highpoly by assign a high gloss material on Max (seems like you're using Max?) and switch the viewport display to Faceted, can you see the differences on that 4 areas as well?
But when I export the texture I get this (marmoset):
Here you can see the new values in Photoshop (red lines are where the values change / white lines are the edges):
Can you show how the highpoly base looks like with wire (no turbosmooth)?
I´m getting this issue in all the big flat polys not only in that one.
Can you show the highpoly without subdivided? I wanted to see your loop placement.
I'm thinking to add more loops on here, this is just guessing though cus I'm not sure how you place your control loops.
As I said, if I add one more loop to the low poly the issue is duplicated. That means the high poly is not the problem. In fact I baked the same meshes in other programs and this only happens in Painter.