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[SOLVED] TB 3.04 -> High poly normal baking issue

Azdimi
polycounter lvl 6
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Azdimi polycounter lvl 6
Hello i've got a problem with the High poly normal map baking (the new feature introduced in 3.04). When I'm applying material with the normal map on high poly, the normal map is baked on the whole model. In my case I've applyed material with normal map on the blue pannel (yellow and blue parts are high poly)



But when baked, here is the result...



Thank you a lot

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