Home 3D Art Showcase & Critiques

Tahm Kench in Wonderland

interpolator
Offline / Send Message
AndresCasta interpolator
Hi everyone!

Long time ago I saw this awesome Tahm Kench Fan skin concept an decided to finally give it a shot. Tahm Kench is one of my favorite characters and I feel like there is a lot of good ideas for skins with his unique character design.

This is a weekend of work and I think I can call the highpoly done. I'll move into retopo and UV's this week. I tried to make him as close as the reference and the original game model. So far I'm pretty happy with how it looks but is always good to hear comments :smile::smile:

The concept is made by Leon Ropeter, pls check out his ArtStation: https://www.artstation.com/artwork/dVmKJ 








Replies

  • kimarh
    Offline / Send Message
    kimarh polycounter lvl 2
    looks amazing nice colours and clean shapes. how many polygons is it made of?
  • JustinT
    Offline / Send Message
    JustinT polycounter lvl 2
    Great stuff! Lovin' the lil rabbit too!
  • AndresCasta
    Offline / Send Message
    AndresCasta interpolator
    @kimarh Thanks! The Zbrush sculpt is around 21 Million :D 

  • Skinner3D
    Offline / Send Message
    Skinner3D polycounter lvl 5
    Lol Kench is my main. I like this a lot.
  • lotet
    Offline / Send Message
    lotet hero character
    Looks awesome, gonna follow this for sure! 
  • Sbcas74
    Offline / Send Message
    Sbcas74 polycounter lvl 5
  • AndresCasta
    Offline / Send Message
    AndresCasta interpolator
    Well, It was time to come back to this guy. Lowpoly and UVs done next step bake maps and start getting that hand painted look  :)

    I'll do my best to keep updates and finish this guy this month!!!



  • AndresCasta
    Offline / Send Message
    AndresCasta interpolator
    Hey! update time!

    I've been working on the textures for a while now, There are a few areas that still need to be retouched but I wanted to give you look of how it's evolving. To the left I just used the baked maps and composed them into photoshop and applied some gradient maps. To the right its the hand painted work which improved the color and textures a lot. Still have to paint the tail and a few areas of the feet. I wanted to know what do you think? If you have any tips for hand painted textures I would appreciate it!  :)
  • Cordero
    Offline / Send Message
    Cordero polycounter
    lookin good Andres, great improvement from before after ;)

    I made an overpaint here on things you could improve potentially.
    Moving in from a really zoomed out view I would first suggest choosing a focus point, which will be the area where you have the most contrast and most light on the texture. On the linked image by Riot below you can see that the base tahm kench skin has his face kinda "lit" and its brighter than most other areas. So with your texture I would do a similar thing, try and focus light and contrast to the area between the eyes, and around the nose. 

    In addition to these you can further increase focus by not only brightening the focus area, but blending the non focus area together more both with low contrast, and mixing together the colors a bit ( I probably over did it, fur became too red hehe :D ) Basically meaning, that the toes should not be as bright as the forehead, instead try and blend them smoothly together with the pants a bit more, further pushing the focus subtly to the forehead area.

    Here I wanna mention that how you painted the texture is cool I think, but if you aim to mimic Riot's style, your best bet is to imitate how they make textures. This doesn't mean how you painted yours wouldn't work in another game ;) Riot does this I believe coz their characters are so small on the screen, and you have to recognize them in one glance when they jump it from the bush at you.. :D 

    when you are satisfied with the focus, I would then suggest bringing out the cool details you put in there with some over emphasized dropshadows, for example on the collar where its overlapping the arm below it, you can add a cool shadow there, or beneath his head, to further separate the forms! also, you could add some mid sized shadows on the fur, so its more "chunky" having flocks of hair together for an easier read on it from further away.

    It's a solid work I believe you have great potential! Keep up the good work! ;) and sorry for the sloppy overpaint.... :D 


  • AndresCasta
    Offline / Send Message
    AndresCasta interpolator
    @Cordero
    Thanks a lot for the feedback!! You are right the actual state of the model is kind of lacking focus on the face and the paint over you did really gives me an idea of what you mean. I Will play with the contrast an areas of focus more they definitely make a big difference, thanks mate!  :smiley:

  • AndresCasta
    Offline / Send Message
    AndresCasta interpolator
    Small update. I finished the low poly model for the bunny in the hat. Gotta texture this little guy and polish Tahm before presentation. 
  • Skinner3D
    Offline / Send Message
    Skinner3D polycounter lvl 5
    still think this is cool

  • AndresCasta
    Offline / Send Message
    AndresCasta interpolator
    Testing the rig a little bit and the final textures. Need to fix some weights but I really liked this pose. 

Sign In or Register to comment.