Looking for some clarification. Still fairly new to Marmoset.
I have an arm and a hand. Arm and hand are separate meshes (in both the high and low). They live on the same UV set. I do NOT want them to cast AO on each other. I'd like them to bake out into a single PSD file. I like using the Multi-Layer PSD option.
Here are the 2 options I've tried ...
Option1 - 1 Bake Group Baker Object (mesh names):
arm_high_limb
arm_low_limb
arm_high_hand
arm_low_hand
When I do Option 1 the arm and hand cast AO on each other = BAD. But they bake out into the same file when using Multi-Layer PSD option = GOOD.
Option 2 - 2 Bake Groups Baker Objects (mesh names):
arm_high
arm_low
hand_high
hand_low
When I do Option 2 the arm and hand do NOT cast AO on each other = GOOD. But they do NOT bake out into the same file = BAD ... because I then have to combine the textures in Photoshop and check the padding so the arm and hand aren't overlapping each other.
IS THIS OPTION POSSIBLE ...
I'd like the arm and hand to bake out into a single PSD and prevent the arm and hand from casting AO on each other.
Thanks for any input!
Replies
Make sure the naming you're describing here is the mesh names and not the material names if you have multiple texture sets enabled. With multiple texture sets on, each material applied to the low poly meshes will generate a new bake/file.
You seem to be suggesting I can have separate bake groups bake into a single PSD? How?
The only system that creates additional PSDs is the Multiple Texture Sets option, which creates a new psd for each unique material applied to the low poly meshes (basename_materialname_mapname.psd) so if you don't need that, make sure it's disabled. If you do need this system, make sure you only have unique materials for each texture set, and that you're not applying a unique material to every object in the scene.
From my experience using Marmoset this seems to be the default behavior ... every bake group gets its own PSD file.
Here is what I wish I could do ... have separate bake groups bake/produce/create a single PSD file. For the life of me I can't figure out how to do this. Is it possible?
More information can be found here as well: https://www.marmoset.co/posts/toolbag-baking-tutorial/
So when I put the Arm and Hand into the same Baker Object but into their own separate Bake Groups they cast AO on each other. I'd like the Bake Groups to not cast AO on each other. Is this possible?