Question for all my environment artists. Why environment art? You could have become anything else, art related or not. Why'd you choose to be an environment artist? I wanna know your inspirations. Doesn't matter if you're already in the game industry, student, or hobbyist. I wanna hear it all, from every perspective.
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Before I got into 3D modeling, I use to draw people. I was obsessed with drawings characters I saw on TV, Movies, Games, Anime etc and getting them to look perfect. Eventually I wanted to make my own characters but every time I looked at them I felt a huge sense of embarrassment. But not because I felt like the art/anatomy was lacking, but because my body has a weird reaction to how I think millions of people would look at this stuff.
This phenomenon didn't bother me when the first art I posted on Polycount was cars, small props etc. I was much more receptive to the idea of making highly detailed props/environments and showing them to people without having any adverse bodily reactions to it.
I still want to return to my my original dream of making characters, but I'll continue pursuing environment art as a means of receiving income.
Then came University and I decided I wanted to make concept art for movies and games. So, I got myself onto a Games Art course and within the first days, saw how far ahead my peers were with their drawing and painting ability. It smashed my confidence, and I'll admit I largely took refuge in 3D. It seemed the "easy" option for some reason.
It's only now I'm getting back into 2D and actually beginning to take it as seriously as I wish I'd done as a teen.