Hello.
Sorry to post this on polycount a second time, but I just want to make sure this issue gets noticed.
It seems that as of the new update the any painted skew on your lowpoly bake groups gets erased when you re-open the scene. I'm not the only one with the issue but have only had one other person test this.
Replies
There should be the ability to rollback versions for this specific reason.
Also, I've noticed that ID maps now have some kind of AA applied to them. Does anyone know if this Is specifically for Painter? I remember telling Allegorithmic that marmoset ID maps were super hard-edged, haven't had the chance to try them out yet.
@Geosmith AA has not been applied to ID maps so I'm curious to see what result you're getting, can you post an image? AA for these types of maps is on the to-do list but has not been added yet.
@Fridock can you explain what you mean by painting skew doesn't work at all?
In the mean time, here are some 3.03 installer links if anyone needs to roll back:
PC: https://s3.amazonaws.com/mset/download/release/toolbag_install_303.exe
Mac: https://s3.amazonaws.com/mset/download/release/toolbag_install_303.pkg
It works for me most of the time now, but it doesn't display the changes (red vector normals/black paint in the skew paint window). It wasn't working at all once, don't know how to replicate this again. Also i'm getting Geosmith's issue with skew being erased on file re-open too.
That's good to know. I also think skew is a little uncomfortable to paint with the normal lines since they don't match up with the skew map. Usually there are less lines than there are pixels in the skew map and especially now with the ability to increase the resolution of the skew map it's hard to tell in the 3D viewport what's painted and what isn't. Could I suggest a instead of the lines a colour overlay on the lowpoly mesh with something like 50% opacity red and green to signify what's painted and what isn't? Or maybe an adjustable opacity/colour?
It can also be laborious to paint in a lot of skew on very straight or square UVs since there's no square brush or ability to lock the brush movement to a single direction/draw perfectly straight lines. Could this be a feature sometime in the future?
Here's a little test I did on the material ID. I already had an ID map baked before the update from a baker which baked in the same samples and soften settings I bake all the other maps in, it was completely hard edged. I rebaked it from the same baker after the update and saw it was softer.
As for your other ideas, I've added them to our suggestion list, thank you for the feedback.