Hi guys I've been trying to work on my character design a bit more and getting back into modelling ( I've taken a massive break after I got my first artist job).
It's been really difficult making him so far and I'm not feeling the love I have for my other characters (which is weird because I love part of his designs in the show) I really want to finish him so I can move onto the texturing stages, I wanted to go for a hand painted style. I have a weird fear of not being unique enough so I tend to change parts of concepts and try and add my own take to it, it might be because I studied as a concept artist where your always trying to be the next best idea. It just means I tend to not work from concepts a lot (D: whyyyy, I know I should).
If you've got any feedback or advice for me about him I'd love to hear it and I'd be super grateful.
Thanks.
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The current stage am at.
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refs for anyone who doesn't know who Momonga is
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also a really rubbish sketch to help my ideas flow
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A quick draw over I did after getting the base shapes in so I could refine them and help with more of my idea generation.
Replies
Though I agree with you that proportionally his legs/arms look a bit short.
@MarcoAntonio mee too am, I wanted to do albedo too but I couldn't help doing momonga first.
I haven't had lots of time to work on him and I don't think I'll have much time this week or next (life happens right XD).
So theres a few bits missing like his necklace, plate thing and adding some damage. My friend suggested puffing the rim of the shoulder pads out so its a bit more manoeuvrable for him so ill try that when I get some time
I did a fancier render than my normal screen grab but it was literally a 20 minute keyshot grab so nothing super fancy xD.
I also started work on his two greatswords, there based off Roman Grigorevs design for them that he posted here https://www.artstation.com/artwork/qzbKR.
I've not gotten super far into the design just blocking out shapes and trying to keep it consistence to the knights design
thanks for taking a look again
Also id suggest bring the knees in a bit more, the s curve is getting a bit lost.
Otherwise the armour is nice and solid, and the clothing has nice thickness. But the armour is looking a bit soft in places, some hPolish-ing could help
Thanks so much your right
Thanks for the advice about the scales too I was thinking they looked to detail to fit with his armour, your definelty right about making them bigger.
Hey guys, so I haven't done super much on this guy. I finished the sword and added the damage to his armour. I think am going to call it on the high poly because I'm just not getting any where I wanted to. I'll work on the low poly and if I finish him and the texture I'll post him again, but I've got some other stuff I want to work on and am feeling a little burnt out.
Thanks for all your feedback and support