In substance painter I am having an issue baking my normal/AO etc maps. Here is my model and UVs. I duplicated a lot of parts after unwrapping them, but that has never caused an issue with previous models.
And here is my Highpoly:
And this is the result after baking. I have tried multiple ways of exporting the model. All of it merged, all seperate pieces etc.
I'd really appreciate any help as I have been stuck on this for a while now. Thanks in advance!
Replies
Make sense?
I've already re done it without the duplicated parts, then duplicated afterwards and that worked. But that's really useful to know for the future. Had no idea that having them outside the 0.1 space could have an impact like that. Thanks