Home Adobe Substance

Normal Baking problem

polycounter lvl 8
Offline / Send Message
Axemeister polycounter lvl 8
In substance painter I am having an issue baking my normal/AO etc maps. Here is my model and UVs. I duplicated a lot of parts after unwrapping them, but that has never caused an issue with previous models.



And here is my Highpoly:



And this is the result after baking. I have tried multiple ways of exporting the model. All of it merged, all seperate pieces etc. 


I'd really appreciate any help as I have been stuck on this for a while now. Thanks in advance! :)

Replies

  • Dumbanana
    Offline / Send Message
    Dumbanana polycounter lvl 11
    Make sure any of your stacked UV shells/ dupe meshes that you are using to share textures, are pushed outside of the 0,1 UV grid space.  It could be that your stacked UVs that have no appropriate high poly are over-riding your unique UV shells that are trying to bake from the high.

    Make sense?
  • Axemeister
    Offline / Send Message
    Axemeister polycounter lvl 8
    Thanks for that :) 
    I've already re done it without the duplicated parts, then duplicated afterwards and that worked. But that's really useful to know for the future. Had no idea that having them outside the 0.1 space could have an impact like that. Thanks :)
Sign In or Register to comment.