I'm modeling in Maya, exporting with FBX, and using Substance Painter to bake the maps. I'm using bake by mesh name, but I'm getting some really weird results that are acting as if the baker is still reading other meshes.
Now if I take each individual element and bake it separate, I get the results I expect, but when I bake them together, with bake by mesh name, I get these annoying artifacts. I checked all my names for each mesh and I don't think that is the problem. Any help would be appreciated, and thanks for your time.
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However I read here that that isnt such a hot idea because substance includes alot of information in its texture that gets wiped by, say PS.
Have you tried to reduced the Max Frontal/ Rear Distance setting on painter?
bear in mind that projection distances are relative to the bounding box by default so the further it is from a perfect cube, the less even your projection distance is.
I've found (over hundreds of projects) the best setting to start with for frontal/rear distances is 0.01/0.5