Hi all,
Besides duplicating the tile generator/sampler nodes, is there a way to post-process output with a luminance random effect?For example, after creating a brick wall pattern, one might want to create the same pattern with some random luminance/mask, and use this output as a blend mask to add variations.
AFAIK, the common way is to duplicate said nodes. This is ok for simple pattern, but when I have a composite pattern (tile generator over tile generator, or an array of tile generator), I ended up duplicating a lot of nodes.
Just wondering how everyone work around this issue?
Thx in advance!
(EDIT: a visual example, basically I want both output, but it seems like I will have to duplicate nodes/sub graph to get both)
Replies
There doesn't look to be a straightforward way of modifying the tile sampler internals to output more than one channel of information as it's fx-map based.
if you need anything more comples than a mask you're looking at wrapping up a few tile samplers into a node and synchronising parameters