Blocking out the Main Shapes in Maya, Wonder if I should put a Roof on top with grates, to make the light pass and hit the Desk, like this concept of Assasin's Creed Blackflag
Decide to elimnate part of the Upper Roof Skeleton, the one with "Black Galley" wrote on it, didnt like it at all, and put in place some beams with the grates, to have later the same light as the concept above, so i could have two different light setup. Blocking in some props, as: Treasure Chest
Table
Globe Chair
Lantern
Skull Candle
Big Book
Money Pouch Carpet
And start blocking in the tends as well, those will be made in marvelous, not quite sure of the design of the chair, i dont really like hows in the concept, plus i cant see the "Sitting Part"... I wanted to keep the scene similar to this concept https://www.artstation.com/artwork/64Oo5) , so with the room "Cut", ill probably bring the Roof Beam in zbrush and sculpt the Cut part, coz usually those are just one big piece, so no wood plank sticking out, opposite for the floor where ill make some Coming out randomly.
For stuff flying around the scene, other than gold, candle, skull, money pouch, perchament and stuff that already are in the scene i was planning to model an old gun and maybe a sword. will see if I have time...
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Blocking out the Main Shapes in Maya, Wonder if I should put a Roof on top with grates, to make the light pass and hit the Desk, like this concept of Assasin's Creed Blackflag
Blocking in some props, as:
Treasure Chest
Chair
Carpet
I wanted to keep the scene similar to this concept https://www.artstation.com/artwork/64Oo5) , so with the room "Cut", ill probably bring the Roof Beam in zbrush and sculpt the Cut part, coz usually those are just one big piece, so no wood plank sticking out, opposite for the floor where ill make some Coming out randomly.
What you guys think?