Hi there, I have this kind of issue, it's very annoying, it make me crazy >:) actually I have Always this issue with these kind of geometry. Somebody can help me, please.
Just get rid of all the unnecessary geo and set up your smoothing groups. Set the chamfer mod to unsmoothed edges. Contrary to popular mythology, there is absolutely nothing wrong with N-gons on a sub-D surface. @Mark Dygert knows what's up.
Just get rid of all the unnecessary geo and set up your smoothing groups. Set the chamfer mod to unsmoothed edges. Contrary to popular mythology, there is absolutely nothing wrong with N-gons on a sub-D surface. @Mark Dygert knows what's up.
There are a few combinations of settings in the chamfer modifier that result in something like this. For example this one (packaged as a modifier preset for the lazy ones).
Just get rid of all the unnecessary geo and set up your smoothing groups. Set the chamfer mod to unsmoothed edges. Contrary to popular mythology, there is absolutely nothing wrong with N-gons on a sub-D surface. @Mark Dygert knows what's up.
It's exactly what I did, I added just an edge connection in the corner. But I have still the issue.
I received a bunch of isolated vertices warnings when I used my approach to address your issue, and I couldn't quite remember how I dealt with that pesky problem, lol. Anyhoo, here are my steps:
1) Select all hard edges (I did it via a script I use regularly) and set the Edge Crease value to 1.0 under Edge Properties and crank the Weight value to a high number.
2) Select all faces and set to Autosmooth of 32 degrees.
I received a bunch of isolated vertices warnings when I used my approach to address your issue, and I couldn't quite remember how I dealt with that pesky problem, lol. Anyhoo, here are my steps:
1) Select all hard edges (I did it via a script I use regularly) and set the Edge Crease value to 1.0 under Edge Properties and crank the Weight value to a high number.
2) Select all faces and set to Autosmooth of 32 degrees.
I under the impression you highlight doesn't reach the problematic area. I don't see the way of getting rid of those artifacts. Simply there are some cases worse than others. That model is also the worse case scenario because the way the curves angle with the hard edge.
Or for the ultimate control over smoothing groups/hard edges there's this: http://www.polytools3d.com/tools/polysmoother/index.html It's not free, but it's from the same dev as the fantastic Polyunwrapper plugin. It even has the visual polygroups from Zbrush.
1) Select all hard edges (I did it via a script I use regularly) and set the Edge Crease value to 1.0 under Edge Properties and crank the Weight value to a high number.
This is a redundant step. Edge weight/crease has no effect when using the chamfer/turbosmooth mod combo with unsmoothed edges and smoothing groups.
1) Select all hard edges (I did it via a script I use regularly) and set the Edge Crease value to 1.0 under Edge Properties and crank the Weight value to a high number.
This is a redundant step. Edge weight/crease has no effect when using the chamfer/turbosmooth mod combo with unsmoothed edges and smoothing groups.
Redundant yes if I decide that TurboChamfer is what I want. Not redundant if I decide to use OpenSubDiv and/or Turbosmooth instead.
1) Select all hard edges (I did it via a script I use regularly) and set the Edge Crease value to 1.0 under Edge Properties and crank the Weight value to a high number.
This is a redundant step. Edge weight/crease has no effect when using the chamfer/turbosmooth mod combo with unsmoothed edges and smoothing groups.
Redundant yes if I decide that TurboChamfer is what I want. Not redundant if I decide to use OpenSubDiv and/or Turbosmooth instead.
Yes, but in your example steps, step 3 is apply Turbochamfer. Just clarifying so the OP isn't confused.
Also, @wisegold when using chamfer/turbosmooth mod combo, sometimes the standard chamfer will give better results than quad default. Especially for those nice, soft baking bevels.
@musashidan Any particular case you were saying standard chamfer more useful then quad chamfer? Me particularly find the standard chamfer will create a slight curve on your supposedly-hard surface due to the fact that the chamfer bend the edges, unlike quad chamfer with 0 tension. if you do want the slight curve also I prefer to use quad chamfer with 0.5-0.6 tension, it'll create a better edge flow around the corner, which to me the standard chamfer's corner topology is just unacceptable with the pinching/ tris etc.
@revel not really anything specific as it is very much a per-asset case. Sometimes I just find it gives better results in a bake on certain meshes. Now this could be 1 out of 20 parts of a single asset. I'm not concerned at all with proper edgeflow around corners as its only purpose is to give me good shading for my high bake mesh. If it looks good then I really don't care about the topology.
Replies
This should work fine edit : on a non-curved surface
http://www.scriptspot.com/3ds-max/scripts/improved-face-weighted-normals
All covered here : http://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p1
It's exactly what I did, I added just an edge connection in the corner. But I have still the issue.
The issue remain arghhhhhhh>:)
https://drive.google.com/open?id=1Q2_JvrtsrweoeJ0KEUFWpuhTI9m0hXIq
1) Select all hard edges (I did it via a script I use regularly) and set the Edge Crease value to 1.0 under Edge Properties and crank the Weight value to a high number.
2) Select all faces and set to Autosmooth of 32 degrees.
3) Apply Revel's "TurboChamfer Script" (https://gumroad.com/l/rJsZJ)
Hope this helps!
And you can give me the name of the script to get the hard edge selection ?
Or for the ultimate control over smoothing groups/hard edges there's this: http://www.polytools3d.com/tools/polysmoother/index.html It's not free, but it's from the same dev as the fantastic Polyunwrapper plugin. It even has the visual polygroups from Zbrush.
Also, @wisegold when using chamfer/turbosmooth mod combo, sometimes the standard chamfer will give better results than quad default. Especially for those nice, soft baking bevels.
@musashidan Any particular case you were saying standard chamfer more useful then quad chamfer? Me particularly find the standard chamfer will create a slight curve on your supposedly-hard surface due to the fact that the chamfer bend the edges, unlike quad chamfer with 0 tension. if you do want the slight curve also I prefer to use quad chamfer with 0.5-0.6 tension, it'll create a better edge flow around the corner, which to me the standard chamfer's corner topology is just unacceptable with the pinching/ tris etc.