One of the Hero Props i created for the first Season of "Javanmardan" ( "Heroes Of Honor " In Ancient Persian ) Animation Series Done in Unreal Engine 4
The Animation itself isn't released yet and we are not allowed to post renders of any environments
this Mace Belongs to one of the main Characters "Barzin"
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i used 3Ds max for Modeling and Zbrush For Sculpting The Goat Head and some wears & scratches on the overall mesh
then i used TopoGun for resurfacing the goat head
and at the end i baked and textured it in substance painter
Will be open to hearing feedbacks
![Image: https://us.v-cdn.net/5021068/uploads/editor/di/lv8smryl5cq2.jpg](https://us.v-cdn.net/5021068/uploads/editor/di/lv8smryl5cq2.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/go/iq8dtuto46y7.jpg](https://us.v-cdn.net/5021068/uploads/editor/go/iq8dtuto46y7.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ar/1po72pe0va75.png](https://us.v-cdn.net/5021068/uploads/editor/ar/1po72pe0va75.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/8r/octox2rnw2in.jpg](https://us.v-cdn.net/5021068/uploads/editor/8r/octox2rnw2in.jpg)
![](https://us.v-cdn.net/5021068/uploads/editor/uy/l1pr88sk7z4i.jpg)
Replies
if i remember correctly i actually did that at the start but it was attracting too much attention in the final result that we decided to use a leathery look for it