One of the Hero Props i created for the first Season of "Javanmardan" ( "Heroes Of Honor " In Ancient Persian ) Animation Series Done in Unreal Engine 4
The Animation itself isn't released yet and we are not allowed to post renders of any environments
this Mace Belongs to one of the main Characters "Barzin"
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i used 3Ds max for Modeling and Zbrush For Sculpting The Goat Head and some wears & scratches on the overall mesh
then i used TopoGun for resurfacing the goat head
and at the end i baked and textured it in substance painter
Will be open to hearing feedbacks
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if i remember correctly i actually did that at the start but it was attracting too much attention in the final result that we decided to use a leathery look for it