Super start! In the side view the forearms look a tadd too far foward and hyper extended. The thigh front looks a little flat. In the front view the legs look a little x formed. You might try bringing the ankles a little closer together without moving the knees. The arms look a wee bit heavy for a female. Thats just my taste though. Great job.
@kanga Thanks for the feedback. Much Appreciated! I went back and addressed some of the issues you brought up. Hopefully things feel a lot better and look more natural. I do agree her naked arms felt a bit too heavy/bulky, but now that I've fleshed out more of her outfit, I really like the weight and profile her forearm and gloved hand make. What do you think?
Looks geat! The stitching and details are really nice. Is that rim around the eye a stylisation thing? The hipoly looks super. Look forward to seeing the progress.
@kanga Thanks! That rimming around her eyes is a placeholder for her eyelashes. I normally don't sculpt the finished eyelashes; I create them in 3dsmax.
Some quick and dirty screenshots with what I've got going on right now. Low-poly, UVs, and Baking finished! Doing some clean up in some areas before heading to texturing.
I'm really liking the face and the details on the clothing, @Jutunis! Do you know how you want to approach the hair? The one thing that felt a little off to me was her higher hairline, but it could have been the positioning of the sculpted hair. Looking forward to seeing some more updates!
Thanks, @dGreenberg! For the hair I'm planning to keep it as a solid mesh instead of hair cards. Originally I was going to make each layer of hair as a separate object but I ran into some really ugly, jagged clipping. Also I agree the hair line could be adjusted. I pulled it down some so now it starts where the top of her eyepatch ends.
Thank you very much for the kind words, @polygons! It means a lot to hear that.
Been too long but here are more progress shots! Finishing up some issue spots with the texturing, but for the most part, onto rigging and then posing! C&C is always welcome!
@Brian "Panda" Choi Thanks for the advice! I definitely played around with adding some blue into her skin. I still think its a little too subtle. I'll revisit it again; maybe I'll change up the fill light to add some cooler tones.
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Working on pounding out more detail and polish.
Finished this high-poly a while ago and forgot to post it.
Cheers
Low-poly, UVs, and Baking finished! Doing some clean up in some areas before heading to texturing.
Been too long but here are more progress shots!
Finishing up some issue spots with the texturing, but for the most part, onto rigging and then posing!
C&C is always welcome!
@andyvargas Thanks for the kind words!
Finally finished this project.
Meet Primula "Briny" Tealeaf!
Check out more renders here on my artstation: https://www.artstation.com/hieuly