Hi all.
I'm a student learning Game Art at the moment (primarily environment art with some vfx). Before starting the course I started teaching myself Zbrush and was very interested in creating characters, but never got further than a couple of shoddy head sculpts, and was then constantly told not to waste my time learning to create characters as I'm unlikely to find work, when I could be practicing my environment art.
Against my tutors wishes I've, decided to again start practicing in my down time, and know that I need to have a really good understanding of both figure and face anatomy.
Does anyone have any advice for a good way to get started on the right track? Should I only be drawing to begin with? Are there well known daily exercises I could be doing to improve?
Free resources are a bonus but I'd be willing to pay for tutorials that are comprehensive enough for a novice.
(Background info:
I know Zbrush and it's interface relatively well
I understand the fundamentals behind game art; texturing, high-to-low baking, topology etc..
I'm awful at drawing.
Thanks!
Replies
Take evening figure drawing classes.
Book wise, I'd go find a copy of Figure Drawing for All It's Worth by Andrew Loomis.
Rafael Grassetti's male anatomy tutorials/walkthroughs also come highly recommended by a lot of people here. $16 for the anatomy package!
I'm going to try your suggestion, and stick to individual parts at a time. Also that previous thread you posted is great, really useful.
How have you been getting on so far with your learning?