Hello, I've never used RenderTargets in Maya. I'd like to write to one and visualize it, but the tab in the RenderView is ALWAYS greyed for me. I'm trying to follow this;
As a test, I simply connected a const color to the RenderTarget Node in Hypershade. If someone has a better tutorial then the one listed above, I'd really appreciate it!
Hi throttlekitty, thanks so much for answering! I was using the ArnoldRenderer, but also switched to Maya Software/Hardware, and the RenderTarget remains blank. My shader expierence is mostly in-engine, ( unity, unreal etc ) so working with the Hypershade nodes is mostly new to me. This is what Im doing in the Hypershade as a test; I'm probably doing something wrong.
I should have first asked what you're wanting to accomplish here, I should mention that I've never actually used this node so I'll check it out when I get some time. I do see this other example of how to use it. If you're wanting to preview the steps in your shader network, each node has an S icon at the top that will solo it and send it to that material preview in the upper right.
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Check this page out if you're looking into render passes like for checking diffuse/spec/whatever: https://support.solidangle.com/display/A5AFMUG/AOVs