Hello everybody,
For the first time i'm trying to pose a character directly inside zbrush before dressing him.
I sculpted this woman in A-pose and then tried to pose her.
Its all went smoothly except for the shoulder and breast area which ends up terribly deformed no matter how I do it. What is the correct way of rotating the arm ?
Here is the screenshot of the deformations.
Any help would be appreciated,
Thanks for reading
Replies
Rigging a lower poly version of the character in software that specializes in character animation is far simpiler and achieves better results.
Thanks for the answers. Actually I tried both rigg and transpose tool, didn't achieve anything good with rigg either.
Its for a figurine to be 3D printed for a board game, so its the precise case of the statue like character.
I used transpose tool at low subdiv (10k poly) but if its the correct method I can only guess I position poorly my mask and transpose line.
Edit : By working more on mask, and with some tweak I somehow fixed it. its not perfect, the poly are stiill a bit twisted but that should do with some extra work at hight res.