Some previous work. I'm not content with the texture detail. I was and still am fairly new to texturing so finding the key details was challenging. Totals 56k triangles.
Modelled in 3dsMax, rendered in Substance. This was more modular than it needed to be. The main UV shells are overlapped, rendering unique texture details pointless.
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Some previous work. I'm not content with the texture detail. I was and still am fairly new to texturing so finding the key details was challenging. Totals 56k triangles.
Modelled in 3dsMax, rendered in Substance. This was more modular than it needed to be. The main UV shells are overlapped, rendering unique texture details pointless.
Work in progress from a new project. It's the Blue Falcon from F-Zero. If all goes well the end result will find itself in Unreal.