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[Maya] Exact mesh from blendshape and joint do not offset

bentraje
polycounter lvl 7
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bentraje polycounter lvl 7
Hi, 

I'm working on a rig where the character needs to maintain his wide smile even though it is wide open. 

The bottleneck I have is through the offset a mouthOpen(thru joints) and mouthOpen(thru bshape). They don't result to a neutral pose even after putting the bShape to -1. 

You can see an illustration of teh problem here:

The "fix" I found is changing to the input hierarchy where the bShape is calculated first rather than the skin. But as you might know, that is a cardinal sin and can cause a slew of problems later down the line. 

So, my question is, is there way to fix this apart from the messing with the input hierarchy? 

Thank you for your time. I appreciate it a lot. 

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