Hi,
I am not sure this is possible in SP: if I want to stamp a part of alpha onto a layer, but my brush's center is not on the object.
I can't find a way to tell SP to paint as if I am in a 2D application (tried 2d view and alignment, haven't find a way around this limit.)
Replies
Perhaps you can try throwing in temp backing geo and use brush alignment options. Not an ideal solution though.
BTW if you're trying to paint a tileable texture, check out the sample project (which just uses a plane with stacked UV's)
It always feels a bit awkward to author multiple tileable texture (like a texture altas) in SP. I am wondering if I should use SD instead of SP here...