Finished up this runtime bust on the weekend - Wanted a chance to put the digital humans skin/hair shaders through their paces in UE4, built them back up from the ground to wrap my head around what's going on there.
Made a night-time version of this island paradise from the summer now that we're in the cold winter months here in Canada - I have a bunch of breakdowns and the footage of the day night transition on my AS: https://www.artstation.com/artwork/9mO1ga
I'm using one directional light as my Key and a Skylight to handle the bounce. Then on the nighttime lighting I have a variety of spots/point lights being used to rim stuff mostly (maybe 6-8 lights)
Been working on a new workflow using substance designer to make these little animations and having a ton of fun with it, more stuff on my Artstation: https://www.artstation.com/artwork/xJ24R4
Replies
Which parts do you mean specifically - I'm not sure I understand the question
I'm using one directional light as my Key and a Skylight to handle the bounce. Then on the nighttime lighting I have a variety of spots/point lights being used to rim stuff mostly (maybe 6-8 lights)