Hello folks, haven't posted on Polycount in a very long time.
Had a bit of a weird year full of personal issues, but after several months out of professional development I'm looking to get back into a studio environment. To that end, I'm putting together a new portfolio and this is one of the things I'm working on. I wanted to start a thread and get some feedback, and keep a record of how it develops. Let me know what you think so far, and any stand-out issues!
Textures created using Substance Suite, and everything rendered in UE4 with dynamic lighting only.