For manual retopo (Zbrush is already quite good for automatic one)
I know well Max retopo tools and are too limiting, for example you can not cut and conform at same time, something that you can do in Topogun or Maya (and perhaps 3d-coat). Not interested in learning a full featured complex program only for retopo as Maya or Modo.
Topogun was very much the standard but it is not updated since 6 years ago and doesn't seem will update any time soon. Have the retopo tools in 3d-Coat catch with topogun as many people says?