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GarageFarm.NET' Optimization Guide - Part II - Textures in 3ds Max and Vray

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Hi guys.

Just wanted to share the news about new GarageFarm.NET's optimizing guide for 3ds Max and Vray. 

This is a second guide from the series. This part is focused on optimizing Textures, and talks about the textures theory, like channels, resolution, bit depth, compression, where the texture's size comes from ( and how to calculate it ), and others.

You can also find there few tricks for finding your textures resolution and testing the influence of your maps on the RAM usage.

Link to the guide - https://garagefarm.net/guide-rendering-optimizing-scenes-3ds-max/

The next part will be focused on practical usage of the theory above. 

If you missed the first part of this series, here is a link to the guide about optimizing geometry: https://garagefarm.net/speed-up-your-renders-in-3ds-max/

I hope this guide will help you to get shorter render times and RAM usage, especially on cloud render farms ( faster rendering = lower cost ). :)

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