hello guys
Plz help me
I had a necessity to get soft alpha from hipolyно I was not able to get her in xnormal, marmoset, maya
i only have alpha test, but i need alpha blend
prompt me to me where and what program can help me to get a quality result without additional manipulations?
Replies
The reason for why opacity baking is still such a pain to do, is in the implementation of the most of the bakers. The ray that is being casted towards the highpoly either stops at the first hit, or at the ray length limit, and takes the result from there. What would need to happen in order to get this properly working is the following:
- A multi pass ray tracing technique
- Possibly, the first pass would go until the max ray length, store how many times it penetrated through anything until it reached the ray length limit, at what distances, per pixel, then use this as pass count, so this would be very much like a pre-pass
- Do traces until it goes through each iteration, store the results in individual render targets, also store the hit opacity from the reference mesh.
- When all of them finished, accumulate the results using some blending technique, such as alpha blend, alpha test, additive,etc.