Hello everyone! Im working on a personal Project for fun But i don't know what the right workflow should be. I want to model a Car And Then in substance painter i want to add details like rust mud etc. I would like to render The Car pretty Close to The camera, so My idea is To render The high poly versione with The textures. How should i proceed in order to get a Good result? Im worried that if i bake the high poly and Then apply the normals on The Low poly It Will show up Not that great. Should i unwrap The high Poly (is that Even a Thing?). Put me in the right direction please! Thanks for The answers!!
This amazing work made by Anri Ford is an example
https://www.artstation.com/artwork/DA8Qn
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