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Old Rusted Knife

Gagandeepwason
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Gagandeepwason triangle
Hi All, 
I want to share my recent personal work. Based on concept by Anton Kukhtytskyi. 
The base model was made in Maya and rest was detailed in ZBrush. Texturing was done in Substance Painter and render in IRay. 
Suggestions are always more than welcome! 
Hope you guys like it!!! 
My ArtStation in case you like to see more renders :) https://www.artstation.com/gaganwason

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  • Ashervisalis
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    Ashervisalis grand marshal polycounter
    It looks really good. The only bit which stands out to me is the white edge wear texturing around the serrated bit could use a bit more irregularity, or a bit more work. I could be wrong though; The knife looks fantastic.
  • Square_Triangle
    Nice work! I like the leather work.  I agree with Asher above about the white material. I checked out your Artstation images. The blood in the one image appeared a bit off to my eye. I sampled it in Photoshop and compared to an actual bloodstain. Perhaps a bit too high in Saturation and Brightness and a tad high in Hue? The splatter pattern doesn't seem to match the force of impact that blade would have, but I really like the blade. Didn't want to be a bloody critic :)
  • Gagandeepwason
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    Gagandeepwason triangle
    Thanks Asher for taking a look on my work and giving me suggestion. Really helpful for me. 
    You are right. I think I have to bit more work on the white edge wear, So that it looks more realistic.
    Thanks once again. :)

  • Gagandeepwason
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    Gagandeepwason triangle
    Thanks Square_Triangle for liking my work. :smile::smile:
    And the blood stain you are talking about is actually i added this in Photoshop, Not work on that layer to show out as blood, that's why it's look more cg. Thinking about to remove that stain layer.

    Thanks once again for looking at my work and give suggestion.
    :)

  • MarcoAntonio
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    MarcoAntonio polycounter lvl 6
    Hey Gagandeepwason! Good work! The only thing I don't understand is that white thing around the screws (what is that?). And a good way to improve it would be setting some kind of layers structure using a mask with different height. A rusted metal shows this kind of damaging:

  • Gagandeepwason
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    Gagandeepwason triangle
    Thanks @MarcoAntonio for liking my work.
    The white part is kind of Oxidation but I did't work much on that part in texture.
    And Thanks for for the suggestion of rusted metal surface with example.
    Hopefully will try these kind of details in my future Melee Weapon. :)

    Thanks once again for sharing your thoughts with me this will really helpful me. :)


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