2) You don't need to limit your searches to "[specific item] tutorials", any tutorial in the same ballpark will do. It's not the item that is important it's how it's built. You'll learn more workflow tips and tricks by checking out a wide range of tutorials, rather than looking for the one holy grail.
Like Brian said you'll have to sift through some chaff, but you'll get a bunch of gold too. Almost all tutorials have something worthwhile that will apply to something you're making at some point down the road.
The item isn't as important as learning the workflows and when to hit the right buttons, in which order. If you need a step by step tutorial on how to build every specific item then you aren't going to get very far and aren't absorbing the lessons they are teaching. At the end of the day you aren't working with "specific item" you're working with polygons and those can make anything.
Once you've run through a couple tutorials and you can confidently make most shapes and observe good modeling practices, the rest is easy. Google MP7 parts, and there you go. Great thing about modeling guns, you don't have to make anything up. You could even look up exact dimensions of parts if you are into replication.
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https://www.youtube.com/watch?v=Z9wgKy-F1Rw
https://www.youtube.com/watch?v=pC9MdCg1k1A
2) You don't need to limit your searches to "[specific item] tutorials", any tutorial in the same ballpark will do. It's not the item that is important it's how it's built. You'll learn more workflow tips and tricks by checking out a wide range of tutorials, rather than looking for the one holy grail.
Like Brian said you'll have to sift through some chaff, but you'll get a bunch of gold too. Almost all tutorials have something worthwhile that will apply to something you're making at some point down the road.
The item isn't as important as learning the workflows and when to hit the right buttons, in which order. If you need a step by step tutorial on how to build every specific item then you aren't going to get very far and aren't absorbing the lessons they are teaching. At the end of the day you aren't working with "specific item" you're working with polygons and those can make anything.