Here is my current high poly for my character currently fiddling with the anatomy of the torso and arms.
It would be great to here your crit/ thoughts!
P.S.
I did this character last December as part of university brief. It had a bunch of restrictions and I was just trying some of the techniques for the first time. Hence I really wanted to revisit and do a better job
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your face seems really lumpy, i would take some time go back and smooth it out, for real, it really lumpy
kept it up though, i look forward to seeing your progress
Thanks some really good crit. Went and smoothed the face out, i put the lump in from the reference since his skin is quite rough. But on second viewing that wasn't because he had lumpy skin
Went over my anatomy it not quite there yet and traps/scapular is still pretty rough but it is a start. I need to learn some of the muscle forms in way more depth to do this right.
Going to work out how to make the silhouette a bit more interesting with the cybernetics
First Pass at the face texture. Yellow tones needs rough.
Legs will be added to the scene later when i feel a bit more confident with the design.
Initially the inspiration was diesel punk and Tor Fricks mech work, but the project has definitely shifted! I have changed my reference to be more like the fallout power armor and that 50s robot design for the clunkyness yet retaining smooth panels.
Finally able to work on this a bit more