Home 3D Art Showcase & Critiques

Subway Station Warnings Floor Materials

polycounter lvl 2
Offline / Send Message
andreflome polycounter lvl 2

Replies

  • Ashervisalis
    Offline / Send Message
    Ashervisalis grand marshal polycounter
    Hey, I'd work on the render a bit. It's really dark, so I can't figure out roughness variations. Also, I think it'd be better to display the material on a flat surface (cube or plane) like it would be in practice. I would also increase the material tiling to 2, because you'll rarely see this material so close up.
  • andreflome
    Offline / Send Message
    andreflome polycounter lvl 2
    Hey, I'd work on the render a bit. It's really dark, so I can't figure out roughness variations. Also, I think it'd be better to display the material on a flat surface (cube or plane) like it would be in practice. I would also increase the material tiling to 2, because you'll rarely see this material so close up.
    Yeah. You have right. I will change it.
  • andreflome
    Offline / Send Message
    andreflome polycounter lvl 2
    I change it. It's better

    With color

    Without color

    reference

    Maps
    (AO,Roughness,Normal,Metallic,Height and Base Color)

  • PixelMasher
    Offline / Send Message
    PixelMasher veteran polycounter
    right now it looks really procedural/grunge mappy and dark. I also dont get why you are using a metallic mask with low values, there is literally no metal on this material, so either using a constant 0 in engine or a tiny black texture would suffice.

    I think you need to work on the roughness and albedo a bit more, the dirt looks super dark and uniform and the roughness doesn't read like your reference images. keep going back to the reference and really try to match it :)
Sign In or Register to comment.