As a long time user and subscriber i think that now is the time to consider giving blender another chance!
They are so proud of the new features : An advanced wood map(put attention on the word advanced) OSL shading language and a shape boolean! I am mesmerize Autodesk...
Also they develop a plugin to facilitate workflow with unity while totally ignoring UE4!
Autodesk want clearly to do as little possible while still cashing in.
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There are photoshop clones, game engine clones, word processing clones, but no one can copy 3DS Max/Maya?!?!
Whoever releases 4DS Aztec would be rich.
but i agree this release is not a great one...
and you cant clone a 3d software that has grown over 20 years... they tried with modo and its not close in all those years in a lot of areas...
clarisse is an other example... 6 years or more in the making and laking of a lot of main features... great in whats its doing but cant replace max or maya...
to create a new dcc ap from the ground up you need at least 8 years...
https://www.fxguide.com/quicktakes/3ds-max-integrates-osl-gdc-day-1/
http://cganimator.com/3dsmax-2019-osl-map/
https://www.youtube.com/watch?v=KoVsXAZra2g
https://www.youtube.com/watch?v=XZ_lkePDra0
What i would have love to see in max is an auto retopo tool like zbrush zremesher, i have Mudbox but the quality is not on par with zremesher.
I work on average 12 to 16 hours daily with this software and others and if i had a 1$ each time it crash on me doing trivial thing then i would be rich!
As an example trying to adjust the gradient ramp sliders is sluggish as hell on 2018 and trying to move them make the lag crash max when this feature is working fine in previous versions.
I can go on for a 100 pages just listing all the majors bugs that never got fix that i encounter on a daily basis not to mention at each update the software take longer to open and often give error message asking license when there is no more license number like for mudbox.
2018Update, 20.3
Nope will give it a try thank!
Well i will not be able to do it this year because of my current project but i am slowly familiarizing myself with blender tools to do a progressive switch over a period of 2 to 3 years. The philosophy of autodesk is totally not something i want to be part of for the future.
There was a lot of UV work for 2017.
I have not expereiceed a lot of crash wcwn when we throw 10+mil polyfon and animate.
Since 3dsMax 2018 has been release, 3dsMax dev fixed more than 500 bugs.
So... I guess theris a hope.
Please submit the bug.
Everytime i crash i submit it to autodesk with detail explanation and i also mention i can repeat it at will and guess what?
Yes it still crash and not fix and i don't believe they care about it at all! I truly miss the good old days of Discreet Logic when 3ds max was in good hands.
The only positive point i can mention about Autodesk support is regarding Mudbox since Jill is doing an amazing job to resolve issues.
It depends on a bug. Some bug is easy to track. Some of them requresheavy lifting.
If you don't mind, let me know what it was.
I had many but the last one i remember was changing the color of current selection via customize User Interface and instant crash to desktop without trying to save or any error message.
3dsMax 2017 has..
Our tracker also change this all the time.
It is only the selection color? or any color setting?-
It is when i try to change the geometry selection color and i notice i can repeat it often(not every single time)when i have a heavy scene and i tried to crash it with a single teapot and i was not capable to crash it at all.
Also when i finally have someone who care about 3ds max issues there is another one that was never fix and there is even a thread on the forum about it but the issue was never resolved from version to version:
When you work with patch in editable patch the show Interior Edges does not work and i think but i am not sure about this one that the last time it was working was in 2012 version.
Agree i am also closely looking at Houdini future iterations and once they really match the modeling capacity of max i will gladly switch for 299$ a year you cannot go wrong!
The Foundry should branch it off as a modeler charge a yearly fee that is reasonable and offer it as an alternative to the full feature modo.
3dsMax 2018 has a lot of UV fixes.