Hello, My name is Lu and I am a Game Art student who loves soup.
I'm currently working on a project for my 3D2 course. I'm going to be modeling two assets to create a scene with a soup pot and a chair. Both assets are based off of the concept art shown below (Which is not my original artwork).
I now have the block outs done now,next is high poly.
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Almost done with my zbrush models! Once I finishup this chair I go back into 3DS Max.
Finished making my high poly sculpts in zbrush. Now I will be moving back into 3ds Max to remove the turbo smooth on my low poly and begin unwrapping!
Great progress on these! I was wondering though, do you plan on following the concepts pretty strong? The only reason I ask is because looking at your models, your stuff looks a bit more realistic while the concept is more stylized.
Also, if you do plan on hopping back into Zbrush with these props, and if you're not using them I strongly encourage you check out the Orb brushes. They're free and can really help you push your models for the stylized look!
https://gumroad.com/l/nOkHw
Gave this thread a follow and looking forward to seeing where this goes!
Another update! I unwrapped my model and made some edits to my low poly to fit better with my high poly. Now I am now working on texturing in substance painter.