Hi everyone,
I'm Sean, currently doing an MA in Game Art & Design at the uni of Herts, focusing on environment art; I originally got a bachelor in communication design so I'm just trying to get into the industry. Also working as 3D background artist for comic artist
Yuumei.
You can find more on my
portfolio or
facebook.I'll be posting WIPS and works, feedback and CC are always welcome.
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For anyone curious, I model the scenes for her comic in Maya and render it out in V-Ray, other members of the team add the rigged and posed characters and Yuumei herself paints over them.
Here's a little comparison of my work and the finished piece:
And a few more shots of the scene in day and night, it's the construction site of a skyscraper in a fictious Chinese city
You can find the rest here.
The first time I dealt with propper UV unwrapping and big scale texturing in Substance Painter. I created a modular Kit for structure and assets:
There's still a few errors that I couldn't fix due to time restraints but I'm quite happy for a first time work in that scale.
and an overview of the scene
The actual parking bay for the mechs, including access via the catwalk.
A tunnel leading to the hangar
Fueling station
Here's a (too quick) first flythrough of the scene. https://youtu.be/qnipsUelk_Y[/url]
CC welcome as always
The Shaders
The Characters
Assets
The video is heavily focused on the instruments being played, so except for the starting sequence, I didn't need many assets except for the animated spiral in the background and a few extras, like the gigantic record player they're spinning on and of course the rubber ducky with it's short cameo.
The future