What i have tried so far, making a new height output and hook a displacement map then i get in material and change it to parallax but the plane turned black!
Never mind i figure it out so if like me you were looking at how to make this work it is pretty simple you just have to hook all output and simply chose parallax in material edit shader.
Beware that you cannot get pbr like metal and roughness or specular shader with parallax to show up in 3d view it's one or the other.
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Beware that you cannot get pbr like metal and roughness or specular shader with parallax to show up in 3d view it's one or the other.