I'm currently in the last stages of finishing off another small project (or something that might be part of larger project) of creating the fruit that the main character eats when taking his first steps as an Avatar. I have sculpted it in Zbrush and textured it in Substance Painter. Its currently rendered in UE4 with a sub-surface scattering profile and I'm looking for ways to improve it so feedback is highly appreciated!
- Increase the roughness slightly. - Like in the reference, reduce the bump and have it blend into a smooth area. - A little more red in some areas, and give it a bit more colour variation. - The leaves should be more flat/pointed out more. - The pattern on the fruit doesn't really match the reference very well.
Replies
- Increase the roughness slightly.
- Like in the reference, reduce the bump and have it blend into a smooth area.
- A little more red in some areas, and give it a bit more colour variation.
- The leaves should be more flat/pointed out more.
- The pattern on the fruit doesn't really match the reference very well.
Did some re-optimization and worked over the texture a bit. Rendered in UE4.