3D artist with five years of mobile game development experience - focused on creating stylised environments and props. Currently seeking a new full-time position in the England, UK.Software Knowledge:Maya, Photoshop, Unity, Substance Painter, Zbrush (basic).
Technical Skills:3D modelling, Texturing (+PBR), Particle Effects, Lighting, Shaders (basic), animation (basic).
My released titles include; realistic escape-the-room puzzle game '
Escape Hunt: The Lost Temples', stylized arena-based tactical shooter '
Bravo Force' and reflex traffic game-come city builder '
Traffic Panic: Boom Town'.
Portfolio:
https://jamieread3d.artstation.com/
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Feel free to contact me
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Thanks,
Jamie.
Replies
Here's my latest completed project:
model
Modelled in Maya, textured in Substance Painter, rendered in Marmoset Toolbag.
Concept by Catherine Unger.
1050 tris, 1024x1024 diffuse, unlit.