Hi guys,
A fanart of an Indonesian superhero. Based on Skylar Comics character “Volt” created by Marcelino Lefrandt & Aswin Mc Siregar, redesigned by Admira Wijaya. Learned a ton of stuff creating this. I hope the next one will be better.
Please visit
https://www.artstation.com/artwork/wkzm6 for better resolution and model turntable.
I'm hoping for a critiques, comments or feedbacks, so i can learn from my mistakes and do better next time.
One thing I wanted to learn (among a lot of others), is how to bake a curved edge normal map properly.
Because now i think the poly is too much for a game asset, and not high enough for a movie grade asset.
Do I have to bake the normals with medium poly first and reduce later, or is there any way to bake straight to low poly without getting jagged edges.
I tried to reduce the poly but it gives me a bad result (some parts are okayish but i cant reduce the helmet poly without getting artifacts)
Thank you so much for you attention
cheers
![Image: https://static.xx.fbcdn.net/images/emoji.php/v9/f51/1/16/1f603.png](https://static.xx.fbcdn.net/images/emoji.php/v9/f51/1/16/1f603.png)
![](https://static.xx.fbcdn.net/images/emoji.php/v9/f51/1/16/1f603.png)
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
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