Holding off on the fuzzballs to participate in Retrogasm! Ill be doing the necromancer boss from the Lost Kingdoms game on Gamecube. Did some prepro and blocking today, more to come soon
Smol update due to being pretty busy this past week! Got some good critiques and redid the clothing, looking much better now. Started refining the body as well. Hoping to get a lot more done this weekend! C&C appreciated!
Got some good advice on the color for this dude, and decided to redo it a bit. Couple pieces left to color and then on to retopo. Critiques are always welcome
Back at it again with this boofer. Old ones were ugly, trying to do something more toy like and appealing. Should be doing fairly consistent updates again. Maybe.
Thank you! The triangles in between the toes are meant for rigging, but the ones above the toes are meant to help reduce the poly count. I wanted to limit my use of polys for optimization, since I mostly do film res kind of models and this was my first go at a full game character.
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Holding off on the fuzzballs to participate in Retrogasm! Ill be doing the necromancer boss from the Lost Kingdoms game on Gamecube. Did some prepro and blocking today, more to come soon
I have one question to your "necromancer"-Retopolgy..
above the toes there are triangles.. is this on purpose for rigging?
The triangles in between the toes are meant for rigging, but the ones above the toes are meant to help reduce the poly count. I wanted to limit my use of polys for optimization, since I mostly do film res kind of models and this was my first go at a full game character.