Hi everyone,
After a tough couple of years where I couldn't get much art done outside of my day job (personal reasons), I had started to get back into the swing of things in the second half of last year. I finished a small diorama project and I am making good progress on my current one, '
Seagull Shack'.
Last week at my current generalist 3D Art games job, I was notified my role is no longer needed as the company pivot their business strategy, so redundancy is all but confirmed for me, until it's made official in a few days time (not good!).
I have added all the latest projects I had worked on to
my Artstation over the weekend, with my current project going to be finished off and added later this week. Environment art is the more focused area that has always interested me most and I much prefer stylized game art, so I will be creating art in that field going forward.
*I am seeking critiques and feedback on my
current portfolio and advice going forward, please.*
Thanks for your time, any help is greatly appreciated.
Jamie
jamieread3d.artstation.com

Replies
I think only thing that you have to change is lighting in your first environment (Escape Hunt: The Lost Temples - Environments) First 3 have to much and even light especially both with torches and outside temple scene have boring and flat lighting , if sun is going to set there should be long shadows everywhere
All the other stylize things are really nice
Thanks. Unfortunately this game has shipped, so is no longer editable.
The overall brightness of the room was a decision from the Leads, as it was a little hard to find small objects in the room on device. I agree about the stronger light and cast shadows coming in though, that did look better when it was in the game too. Again, it was changed.
Thanks. I'm focusing more on environments once my current project is finished within the next week. Learning Zbrush is on the list to open up more opportunities of working on other games outside of mobile in the future.
Definitely expanding your skillset into Zbrush is useful, if that tileable floor texture is in any way indicative of the type of work you’d like to be doing I would recommend getting into Substance, because while your work there looks great any modern studio would have someone crank that out in maybe an hour using Designer.
Thanks for the tips, much appreciated.
The aim of the next project I do will be a small scale environment, with a lot of it involving sculpting it in Zbrush.
As for the tileable floor texture, that one is an older piece (which will probably be taken down eventually) from just before Substance Designer was a thing. That is just another package to learn at some point too