Hi, all ! Batsy Back! I'm finished with High poly. Other detail i'm adding on the model when I'll be painted textures Thanks all who watches this topic!
Evreone, evreone, I'm back. Hi, Привіт, こんにちは, hola, здарова! Finally, I completed the most difficult part work, associated with retopology and baking. I had to sweat pretty hard over this part. The model consists of many details. I almost got put texture in 4K. . I'm nicked my texture on 8 parts, that I could freely paint on this model in the original resolution without brakes in the Substance Painter. Render in Marmoset Toolbag
Hi friends! update: I'm almost finished with this guns. But always everything can be done better, I would love to have more feedback & critiques. and thanks Brian.
Man that gun is freaking dope! Some minor things, some of the edgewear on the green parts at the front seems quite uniform, some of them should have a bit less egewear in my opinion. And then also the sticker feels wrong, I can not put my finger on what it is, but it does not feel grounded to me. Maybe have some dirt overlapping it and the cylinder it is a part of?
Also I got to ask, how did you do the highpoly feathers? They look really nice!
Hi people. Batsy back . Nuclear Angel thanks for your a competent opinion. So sory about this time lag. I'm totally a complete this project, remained only a couple of things that need to be fixed. From general shots yon can't be see big changes, but I added a lot of small details. And I tried to take into account the changes from Nuclear Angel. About feathers, it's a free models what kinded I find in internet. It's a eBook - "Creating feathers in ZBrush". Take a links man http://www.zbrushguides.com/zbrush-feathers-tutorial/ For albedo channel, I taked a feathers picture from internet (google shmogle) and this is all what I did. Within a week I'll put it in my portfolio, I also decided to put the model in open access. Gumroad, UE marketplace, unity store. Free for all. Thanks again guys.
Replies
Small Wip update
RAINER AK - left view, my overpaint based on the concepts of the same artist Elijah McNeal
Just little bits updates ! I continues blocking form.
Hope you like it.
UP
Thx Mepra and Kanga
/Hope you like it.
WIP Update.
I finished with blockout. Next step is a high-polishing.
Hope you like it.
Batsy Back!
I'm finished with High poly. Other detail i'm adding on the model when I'll be painted textures
Thanks all who watches this topic!
Finally, I completed the most difficult part work, associated with retopology and baking. I had to sweat pretty hard over this part. The model consists of many details. I almost got put texture in 4K. . I'm nicked my texture on 8 parts, that I could freely paint on this model in the original resolution without brakes in the Substance Painter. Render in Marmoset Toolbag
Thanks Gazu and Nexam! Hope you like it.
update: I'm almost finished with this guns. But always everything can be done better, I would love to have more feedback & critiques.
and thanks Brian.
Some minor things, some of the edgewear on the green parts at the front seems quite uniform, some of them should have a bit less egewear in my opinion. And then also the sticker feels wrong, I can not put my finger on what it is, but it does not feel grounded to me. Maybe have some dirt overlapping it and the cylinder it is a part of?
Also I got to ask, how did you do the highpoly feathers? They look really nice!
.
Nuclear Angel thanks for your a competent opinion. So sory about this time lag. I'm totally a complete this project, remained only a couple of things that need to be fixed. From general shots yon can't be see big changes, but I added a lot of small details. And I tried to take into account the changes from Nuclear Angel.
About feathers, it's a free models what kinded I find in internet. It's a eBook - "Creating feathers in ZBrush". Take a links man
http://www.zbrushguides.com/zbrush-feathers-tutorial/
For albedo channel, I taked a feathers picture from internet (google shmogle) and this is all what I did.
Within a week I'll put it in my portfolio, I also decided to put the model in open access. Gumroad, UE marketplace, unity store. Free for all.
Thanks again guys.
Wip update , I posted a model on Sketchfab
Realtime model.
model
I hope you like it.