Hello.
I've worked on this animation for a couple of days now and feel satisfied with the result. However i'd appreciate if a new pair of eyes could take a look and perhaps provide some feedback on it.
-MereZy.
(my first time using sketchsync, hopefully everything works as intended.)
https://syncsketch.com/sketch/d69a1fcf2e76/Thanks.
Replies
https://syncsketch.com/sketch/d69a1fcf2e76/#354927
-MereZy
https://syncsketch.com/sketch/d69a1fcf2e76/#359787
-MereZy
https://syncsketch.com/sketch/d69a1fcf2e76/#367992
Nice run, the foundations are there, just need to push some stuff more.
Did not use reference for this run though. Just going for what feels right I guess.
https://syncsketch.com/sketch/d69a1fcf2e76/#368283
Also playblasted a comparison with what should be the first version of the run.
Some of the things i adjusted/added.
(reduced the run cycle by 1 frame, else the spacing of some curves would be inconsistant. If that makes sense. ^^)
COG's Y-curve. Made him lift as he pushed off with the back leg as well as increasing the time in the air.
Had him rotate forward as he landed/made impact with the ground as well as squash his upper body to make it feel more lose and less stiff.
Slightly rotated the feet outwards.
Gave more lead to the arms by offsetting the body's rotation as well as having the arms start swinging earlier.
Added side to side rotation to the upper body.
The arms are no longer punching the air. Haha