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[3DS Max - Issue] Using prefab bones which have the wrong bone orientation (non aligned envelopes).

polycounter lvl 12
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Ace-Angel polycounter lvl 12
Heya, as the title says, I have bones which have misaligned envelopes (basically don't follow the path of the bone). It's still workable, but also extremely annoying having to remember which is which.

Here is an image of the issue.

Is there a way to fix this issues, or reset it? Please note that the bone is a prefab so I don't have access to frozen states or backups of the bones, so if worse comes to worse, I could TECHNICALLY realign them manually, but I would still like to make sure from some peeps that would the my best last solution.

Cheers and ciao!

Replies

  • Mark Dygert
    Ahhh the joys of skinning in 3dsmax... 

    1) Have you tried removing the bone from the skin modifier and adding it again? That will rebuild the envelope.
    2) You can grab the end points of the envelopes and move them. That will be incredibly annoying but hopefully you will only need to do it once.

  • Ace-Angel
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    Ace-Angel polycounter lvl 12
    Heya Mark,

    - New Skin doesn't work, I tried even basic primitives and other stuff as a base, no dice.
    - I can grab and snap the envelope points to their bone points yes, my only question in this regard is how would I know which 'point' is related to which head of the bone? I think I have certain envelopes related to the head that literally are 180* snapped.

    Cheers for the help!
  • monster
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    monster polycounter
    You don't need the envelopes. Use the new voxel binding or heat map feature, it disables the envelopes anyway.

    https://youtu.be/sSWnwsP2z6o
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