Hello Polycount!
I've been anonymously reading the forum for quite a long time now and thought it was time to start participating. And as I just finished a new model, it seems like a good opportunity to do so.
I used 3ds max for modeling, uv mapping, Subtance Painter for texturing and minor bakings and Marmoset Toolbag for Rendering.
Polycount:
Each Wheel: 6.885 triangles.
Cockpit: 53.576 triangles
Exterior: 88.868 triangles
I am always looking to improve my models,
so your comments and critics will really be appreciated.Thank you.
Replies
I think I notice some kind of texture error/mistake though? Take a look at your second photo. On the rear spoiler on the right side, on top of the Audi rings, there appears to be a black line going across. Looks like it could have been a mis-brush
Thanks for the kind words man!
You really scared me for a moment, but the car actually has these small holes on the side of the spoiler, check it out:
Do you have the interior textured at all? I'd love to see it.
@RogerThat Great model, very clean topology.
That's great info, I didn't know that, I love how these informations pop up now and then.
Also thank you, I focused a lot on the topology.
Thank you very much, i'm glad you liked it