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Portfolio Critique

polycounter lvl 6
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Finalhart polycounter lvl 6
Hey everyone, I have been working as a 3D artist in my own company while we make our first game in VR. Since I've been doing a lot of things such as props, characters, environment and some technical art, I find my portfolio a little bit messy. I figured out that I would like to work on Environments, but it would leave my portfolio a little bit empty. Planning on doing more small props to build up my portfolio, since an environment can take some time and GDC is coming soon. Would love to get some critiques and some advice on how to approach building my portfolio to start working as a freelancer. Here are some pictures but you can check the portoflio here: https://www.artstation.com/mauriccio






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